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Halloween & Nvidia Hairworks

Some spooky assets I made and animated in order to test NVidia Hairworks in Unreal Engine.

Rikke jansen proper screenshot

Werewolf in motion

Rikke jansen wips

ZBrush sculpt and substance painter progress shot of the wolfman. I used fibermesh curves as guides for the hair as part of my pipeline testing.

Mask face in motion