Website powered by

Halloween & Nvidia Hairworks

Some spooky assets I made and animated in order to test NVidia Hairworks in Unreal Engine.

Werewolf in motion

ZBrush sculpt and substance painter progress shot of the wolfman. I used fibermesh curves as guides for the hair as part of my pipeline testing.

ZBrush sculpt and substance painter progress shot of the wolfman. I used fibermesh curves as guides for the hair as part of my pipeline testing.

Mask face in motion