Now, I'm not an environment artist..I'm a generalist. So I don't claim these to be any kind of peak environment art, they're research into designing spaces in VR. For fish person's cove I wanted to see if my own memories of a white beach could transfer, through a VR experience, to someone who has never experienced it. Results seem promising so far. Wing It is a playground where I wanted to make people able to fly like birds, something I think most people have wished for.
Notable tech art things that I did myself for these levels would be the dynamic shoreline in Fish Person's Cove and the VR-safe particle clouds in Wing It. (they don't rotate when you tilt your head and you can fly through them without framerate problems)
The spaces are both live in VRChat if you want to go and look around yourself.
Fish Person's Cove: https://www.vrchat.net/launch?worldId=wrld_1d02bdc0-d4e5-4f75-a965-c39f0510f600
Wing it: https://vrchat.com/launch?worldId=wrld_3b151cbd-2e33-471e-a8f5-35d6692e96b2